A downloadable game

The game is currently in active development again, with large parts being rewritten and heavily enhanced. A previous version was available for the Adventuron Text Adventure Jam but cannot be played anymore now. We want to offer everyone the fully polished experience with the enhanced version that comes in January 2020 for C64, Plus/4, CPC, Spectrum, Amiga, ST, DOS and modern PC! Stay tuned.

"We should try to find a place to stay for the night. The horses need a rest." Those were the coachman's last words before he disappeared without a trace. Lost deep in the Black Forest, you soon find out that some things should remain buried forever.


Currently available as a HTML version only, which will run on any modern operating system with a Javascript enabled browser, The game mimics the look and feel of 16-bit era text-adventure. We are planning a release for C64, Spectrum, CPC and Plus/4 at a later date. 


The Curse of Rabenstein is following the paths of the legendary adventures from Level 9, but it tries to meet modern era expectations, so that the most profound game genre of the 80s still works today.


Generally you may use the in-game HELP function to get a basic overview how to play the game.

PARSER LOGIC: The game conforms to a two word logic, e.g. EAT APPLE.

INTERACTION: The objects you urgently need to interact with to complete the game are visible under YOU NOTICE. Please keep in mind though that you sometimes need to interact with the room descriptions to discover a new object which is then accessible for you.

EXAMINE / SEARCH: A pretty important but anachronistic practice is to EXAMINE objects you can interact with, so you learn more about them or get useful hints. Sometimes you also need to SEARCH to progress further. Please note that EXAMINE and SEARCH is not the same in this adventure and thus may trigger different results.

DYING: As scary as this game is, you can't die in Rabenstein. There are also no dead ends. The progress is very linear.

HINTS: We recommend to draw a map.


The Curse of Rabenstein is (c) 2019 Stefan Vogt and Puddle Software.

Updated 29 days ago
AuthorStefan Vogt

Development log


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And finished. Beautiful game!

awww thank you <3

glad you enjoyed it !!

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it's a great game as one would expect. little typos like "appruptly" as opposed to "abruptly".

stable description may have a little bug where it mentions south as the exit. some objects can be picked up more than once.

currently stuck on the 2nd bit after finding all of the things. can it be progressed from here? can't use any objects atm.

EDIT: on the move again. loving this game

Thank you very much for getting lost in Rabenstein :) 

You're referring to typos in plural. Could you please be a bit more precise, since you already noticed them? That would help a lot. I've already updated "abruptly" and the stable description. I'm planning to push a new release later today.

Could you explain "can be picked up more than once"? Is that a hint for other players telling objects are usable at more than one occasions, or do you mean you may pick up the same object twice, referring to a bug? If a bug, I would also need to know the objects so I may check the game logic around them. 


I thought I had seen a typo related to "building" as well but can't find it anymore.

the bucket can be used and then found again. and then be carried to the 2nd part of the game.

oh good to know. That's not intended. I'll fix that now and then push the new version later today!

ah - small typo in "libary" as opposed to "library". "apparation" instead of "apparition"

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fixed, thank you so much for your support!