So...funny story...I ordered a physical copy of this back on March 9th 2020 and today it arrived. Better late than never! haha
The Curse of Rabenstein
A downloadable game
"We should try to find a place to stay for the night. The horses need a rest." Those were the coachman's last words before he disappeared without a trace. Lost deep in the Black Forest, you soon find out that some things should remain buried forever.
ABOUT THIS GAME
The Curse of Rabenstein is the new graphic-/textadventure from Stefan Vogt, the author of the acclaimed Hibernated interactive fiction series. It is the first release from Puddle Soft, a collective formed by members of Pond and with the mission of creating new games for the classic 8-bit and 16-bit home computers of the 80s. The Curse of Rabenstein is following the paths of the legendary adventures from Level 9, but it tries to meet modern gaming expectations, so that the most sophisticated genre back from the day transforms into a contemporary homage.
Rabenstein is available for C64, Plus/4, CPC, ZX Spectrum (+3, ESXDOS, Next), Amiga, Atari ST, DOS and modern PC.
A boxed release with stunning beautiful art, media, feelies and extras may be ordered from Poly.Play.
REQUIREMENTS / STARTING YOUR ADVENTURE
C64 - Insert the game disk, then type: LOAD"*",8,1. Once loading is done, type RUN.
Plus/4 - Insert the game disk, then type: LOAD"*",8. Once loading is done, type RUN.
CPC - Rabenstein should run on any machine with an internal or external disc drive. Insert disc side 1, then type: run"disc. The game will ask you to insert disc side 2 at a certain point of progress.
Spectrum +3 - Insert disk side 2 then use the machine's built-in LOADER function
Spectrum ESXDOS - This allows playing the +3 version of Rabenstein on any ZX Spectrum with a divMMC device. Just copy all files to a folder on your divMMC SD card and load the game as you would load any other game. If you bought the physical edition, you find this version on the supplied SD card.
Spectrum Next - Just copy all files to a folder on your Spectrum Next SD media and load the game as you would load any other game. Note that the Spectrum Next version makes use of the machine's extended capabilities and thus presents location graphics on-par with the 16-bit versions. It also runs at smooth 14Mhz to make sure the text is fluid on screen and graphics are loaded fast. If you bought the physical edition, you find this version on the supplied SD card(s).
Amiga - Insert the game disk. Rabenstein will auto-execute.
Atari ST - Insert the game disk. Double-click RABENST.PRG to start your adventure.
DOS - Copy all contents to a hard disk drive. Execute RABENST.COM to start your adventure.
SAVING / LOADING
You can SAVE and LOAD your progress anytime. When asked for the filename to load, be sure to first insert the disc where you saved your game.
Generally you may use the in-game HELP function to get a basic overview how to play the game.
The game conforms to a two word logic, e.g. EAT APPLE.
The objects you urgently need to interact with to complete the game are visible under YOU NOTICE.
EXAMINE / SEARCH: A pretty important but anachronistic practice is to EXAMINE objects you can interact with, so you learn more about them or get useful hints. Sometimes you also need to SEARCH to progress further. Please note that EXAMINE and SEARCH is not the same in this adventure and thus may trigger different results. Make sure you try to examine the things mentioned in the room descriptions as there is much to discover and these replies add a lot to the game's atmosphere and the background story. Try to EXAMINE FOREST or EXAMINE SHADOWS at the location where you start to get an idea about it.
As scary as this game is, you can't die in Rabenstein. There are also no dead ends. The progress is very linear.
Type VERSION and CREDITS to see which version of the game you're running.
The Curse of Rabenstein is (C) 2020 Stefan Vogt and Puddle Software. All rights reserved.
Please support the hard work that went into this game and donate via itch.io.
You may also buy me a coffee http://ko-fi.com/8bitgames
Click download now to get access to the following files:
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Yes, because of the pandemic especially overseas shipments weren't possible for many months since the German Post postponed much of their international letter services. It would have been delivered much faster if you'd chosen parcel service on the checkout process. Also in March the game was still a pre-order. It was not out at that time. Anyway, glad it arrived. Thank you very much for your support!
Sorry if my sense of humor didn't come through. Not upset at all. The parcel service was like $25 US i think at the time so i just went with the cheaper option. Good things come to those with patience.
Hi ! I've got the boxed version of the game :) However due to eyestrain issues, I'd like to play it on an e-ink Android device. Is it possible ? Best regards :)
Hi there, I am not sure to be honest. You could trying make the HTML version run on it.
I'd be interested to find out if it works on E-INK too. I suggest typing the following commands:
This will set the background white and the text black, which should work better on E-INK (in theory).
Finished the game in an afternoon. The gloomy and spooky atmosphere really adds to the dark concept in general. You can accompany this with the Bram Stoker's Dracula movie soundtrack from 1992 directed by Francis Ford Coppola!
I was hoping the game to be longer and more challenging; at least to keep me on my toes for a couple of weeks. Other than that, fingers crossed for a similar adventure set in gothic horror era.
Nice one, really like it, although I'm just beginning. And already failing so hard... how can I get water out of the well? I have a bucket and a bottle... but using/filling/dropping anything in any combination with the well won't give me water... any advise?
You need something else than the bucket to reach the water into the deep well...
Just bought and finished this game in a few play sessions. I greatly enjoyed the spooky atmosphere that paired well with the Halloween Season.
The game hit a sweet spot for difficulty, length, complexity, and story. Although I do like games that are also a little longer, I find shorter games fit my schedule better. The artwork was terrific and added to the ambience. I was able to solve most of the puzzles, but had to consult a walkthrough guide at a few spots of difficulty. There were a couple of times where I knew that I needed to do "x", but had trouble figuring out how, but later learned "USE" is a pretty good all around VERB for most situations and that helped.
All around, this was a very enjoyable and fun/relaxing game to play through. Please consider making more of these in the future!
Thank you so much for the kind words, I'm glad you enjoyed it! Yes, there will be more in the future, no worries :)
Thank you so much, I am glad you liked and enjoyed the game! No worries, I will come back to text-/graphic adventures :)
Hi ! I hope you don't mind I made no donation here, I have already bought the boxed Amiga version :-) Thanks a lot, looking forward to playing in on my FPGA Amiga :-)
Will there be an Enterprise 128K version?
As an example You can look at Hobbit (remake):
Will language patches also appear? So German, Chinese, Japanese etc.
We haven’t planned any translations at this point.
Oh that's a shame! But the game is really good! ^^
I'd love to contribute with a spanish translation, I'm a native spanish speaker from Uruguay. Bought the physical edition from poly.play and finished it today. Loved every minute of it!
Amazing, thanks for your support! I am currently working on Hibernated 2 and unfortunately don't have much time to assist with a translation, even though the build tools are semi-automated. I've released the sources of Rabenstein here so feel free to take a look at it. The actual source is the DSF file. You would need to adapt that to the Spanish language template of our DAAD compiler, which you find here. Please ping me if you're getting somewhere. Would love a Spanish translation since our adventure system has native Spanish support. Kind regards!
Really nice, got it ordereed right after the first batch was sold out (was still in stock it said)... But hope to have it very soon and enjoy it in these cray crazy times ... Take care and keep up the good work ..
Wow! Another really nice text adventure beholds! I'll be sure to get me this boxed edition in April, too! These days, all you can do is sit at home and play games, so I'll treat myself to this one! :)
PS: How did I not know about this until now? I've finished Hibernated 1 a good while ago, and with the biggest bonus game ever, in a neat box, too.
What other adventures might there be that I should know of? :D
Looks really neat! I'm very interested in the physical copy; though you've got editions for a bunch of my favourite old computers, I'm curious to know if the included SD card includes images for all platforms, or only the one you order a box for?
How long before downloadable versions are released typically?
Sorry, must have missed your question for some reason. We aim for mid-March, a little bit after the first physical units from our publisher Poly.Play arrive to those who preordered the game.
And finished. Beautiful game!
it's a great game as one would expect. little typos like "appruptly" as opposed to "abruptly".
stable description may have a little bug where it mentions south as the exit. some objects can be picked up more than once.
currently stuck on the 2nd bit after finding all of the things. can it be progressed from here? can't use any objects atm.
EDIT: on the move again. loving this game
Thank you very much for getting lost in Rabenstein :)
You're referring to typos in plural. Could you please be a bit more precise, since you already noticed them? That would help a lot. I've already updated "abruptly" and the stable description. I'm planning to push a new release later today.
Could you explain "can be picked up more than once"? Is that a hint for other players telling objects are usable at more than one occasions, or do you mean you may pick up the same object twice, referring to a bug? If a bug, I would also need to know the objects so I may check the game logic around them.
I thought I had seen a typo related to "building" as well but can't find it anymore.
the bucket can be used and then found again. and then be carried to the 2nd part of the game.
oh good to know. That's not intended. I'll fix that now and then push the new version later today!
ah - small typo in "libary" as opposed to "library". "apparation" instead of "apparition"