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"We should try to find a place to stay for the night. The horses need a rest." Those were the coachman's last words before he disappeared without a trace. Lost deep in the Black Forest, you soon find out that some things should remain buried forever.

ABOUT THIS GAME

The Curse of Rabenstein is the new graphic-/textadventure from Stefan Vogt, the author of the acclaimed Hibernated interactive fiction series. It is the first release from Puddle Soft, a collective formed by members of Pond and with the mission of creating new games for the classic 8-bit and 16-bit home computers of the 80s. The Curse of Rabenstein is following the paths of the legendary adventures from Level 9, but it tries to meet modern gaming expectations, so that the most sophisticated genre back from the day transforms into a contemporary homage.

SYSTEMS

Rabenstein is available for C64, Plus/4, CPC, ZX Spectrum (+3, ESXDOS, Next), Amiga, Atari ST, DOS and modern PC.

PHYSICAL EDITION

A boxed release with stunning beautiful art, media, feelies and extras may be ordered from Poly.Play.

REQUIREMENTS / STARTING YOUR ADVENTURE

C64 - Insert the game disk, then type: LOAD"*",8,1. Once loading is done, type RUN.

Plus/4 - Insert the game disk, then type: LOAD"*",8. Once loading is done, type RUN.

CPC - Rabenstein should run on any machine with an internal or external disc drive. Insert disc side 1, then type: run"disc. The game will ask you to insert disc side 2 at a certain point of progress.

Spectrum +3 - Insert disk side 2 then use the machine's built-in LOADER function

Spectrum ESXDOS - This allows playing the +3 version of Rabenstein on any ZX Spectrum with a divMMC device. Just copy all files to a folder on your divMMC SD card and load the game as you would load any other game. If you bought the physical edition, you find this version on the supplied SD card.

Spectrum Next - Just copy all files to a folder on your Spectrum Next SD media and load the game as you would load any other game. Note that the Spectrum Next version makes use of the machine's extended capabilities and thus presents location graphics on-par with the 16-bit versions. It also runs at smooth 14Mhz to make sure the text is fluid on screen and graphics are loaded fast. If you bought the physical edition, you find this version on the supplied SD card(s).

Amiga - Insert the game disk. Rabenstein will auto-execute.

Atari ST - Insert the game disk. Double-click RABENST.PRG to start your adventure.

DOS - Copy all contents to a hard disk drive. Execute RABENST.COM to start your adventure.

Modern PC - The game will run on any modern PC with a JavaScript enabled browser. Just open the HTML file to get started. If you bought the physical edition, you find this version on the supplied SD card.

SAVING / LOADING

You can SAVE and LOAD your progress anytime. When asked for the filename to load, be sure to first insert the disc where you saved your game.

GAMEPLAY

Generally you may use the in-game HELP function to get a basic overview how to play the game.

PARSER LOGIC

The game conforms to a two word logic, e.g. EAT APPLE.

INTERACTION

The objects you urgently need to interact with to complete the game are visible under YOU NOTICE.

EXAMINE / SEARCH: A pretty important but anachronistic practice is to EXAMINE objects you can interact with, so you learn more about them or get useful hints. Sometimes you also need to SEARCH to progress further. Please note that EXAMINE and SEARCH is not the same in this adventure and thus may trigger different results. Make sure you try to examine the things mentioned in the room descriptions as there is much to discover and these replies add a lot to the game's atmosphere and the background story. Try to EXAMINE FOREST or EXAMINE SHADOWS at the location where you start to get an idea about it.

DYING: As scary as this game is, you can't die in Rabenstein. There are also no dead ends. The progress is very linear.

HINTS: A map is not urgently necessary for Rabenstein.

RELEASE INFORMATION: Type VERSION and CREDITS to see which version of the game you're running.

LEGAL

The Curse of Rabenstein is (C) 2020 Stefan Vogt and Puddle Software. All rights reserved.

WEB

Stefan Vogt on itch.io: 8bitgames.itch.io
Puddle Software: http://puddlesoft.net
Publisher: http://polyplay.xyz

DONATIONS

Please support the hard work that went into this game and donate via itch.io.

You may also buy me a coffee http://ko-fi.com/8bitgames

Download

Download NowName your own price

Click download now to get access to the following files:

Rabenstein - C64 & Plus/4 185 kB
Rabenstein - CPC & Spectrum +3 147 kB
Rabenstein - Spectrum ESXDOS 29 kB
Rabenstein - Spectrum Next 121 kB
Rabenstein - Amiga 304 kB
Rabenstein - Atari ST 165 kB
Rabenstein - MS-DOS 148 kB
Rabenstein - modern PC 591 kB

Development log

Comments

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Will language patches also appear? So German, Chinese, Japanese etc.

(+1)

We haven’t planned any translations at this point.

Oh that's a shame! But the game is really good! ^^

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Thank you very much, glad you like it :)

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Really nice, got it ordereed right after the first batch was sold out (was still in stock it said)... But hope to have it very soon and enjoy it in these cray crazy times ... Take care and keep up the good work ..

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Wow! Another really nice text adventure beholds! I'll be sure to get me this boxed edition in April, too! These days, all you can do is sit at home and play games, so I'll treat myself to this one! :)

PS: How did I not know about this until now? I've finished Hibernated 1 a good while ago, and with the biggest bonus game ever, in a neat box, too. 

What other adventures might there be that I should know of? :D

You could give Davide Bucci’s “The Queen’s Footsteps” a go. Very nice adventure.

Looks really neat! I'm very interested in the physical copy; though you've got editions for a bunch of my favourite old computers, I'm curious to know if the included SD card includes images for all platforms, or only the one you order a box for? 

(+1)

yes, the SD includes images for all platforms :) 

Awesome, thanks!

The preorder for the physical release is live now. Head over to our publisher and PREORDER RABENSTEIN

How long before downloadable versions are released typically?

Sorry, must have missed your question for some reason. We aim for mid-March, a little bit after the first physical units from our publisher Poly.Play arrive to those who preordered the game.

no problem. Thank you.

And finished. Beautiful game!

awww thank you <3

glad you enjoyed it !!

(1 edit)

it's a great game as one would expect. little typos like "appruptly" as opposed to "abruptly".

stable description may have a little bug where it mentions south as the exit. some objects can be picked up more than once.

currently stuck on the 2nd bit after finding all of the things. can it be progressed from here? can't use any objects atm.

EDIT: on the move again. loving this game

Thank you very much for getting lost in Rabenstein :) 

You're referring to typos in plural. Could you please be a bit more precise, since you already noticed them? That would help a lot. I've already updated "abruptly" and the stable description. I'm planning to push a new release later today.

Could you explain "can be picked up more than once"? Is that a hint for other players telling objects are usable at more than one occasions, or do you mean you may pick up the same object twice, referring to a bug? If a bug, I would also need to know the objects so I may check the game logic around them. 

Cheers! 

I thought I had seen a typo related to "building" as well but can't find it anymore.

the bucket can be used and then found again. and then be carried to the 2nd part of the game.

oh good to know. That's not intended. I'll fix that now and then push the new version later today!

which version will be on the physical copies?

Well, if you follow the link to PolyPlay, you see for which systems you can order. On the SD cards, there will be every version in addition https://www.polyplay.xyz/navi.php?qs=Rabenstein

ah - small typo in "libary" as opposed to "library". "apparation" instead of "apparition"

(1 edit)

fixed, thank you so much for your support!